CryENGINE® is known for uncompromising visual fidelity; handling even the most complex scenes at a steady frame-rate. At Crytek, we have never limited our creativity to a few hundred objects or eight lights – and neither should you.
Fully Linear Lighting / Rendering Pipeline
All color and rendering calculations are handled in linear space, with a gamma-correct pipeline. We also support loading your own custom IBLs created from bracketed photos. You can also generate HDR
probes in CineBox from your virtual set to be exported and used elsewhere.
Multiple Shading Models
With multi-BRDF support for Ward anisotropic, Cook-Torrance specular, and many other shading models, CineBox leaves the Blinn and Blinn/Phong pack behind.
Full Stereoscopic Pipeline
Crytek has been a leader in stereoscopic workflows, applications, and gaming. CineBox interactively renders s3d with little-to-no impact on performance. We have hardware support for HDMI 1.4,
active, passive, dual projector, anaglyph, iz3d and others. But this isn’t just about hardware; stereo camera attributes are tweakable and can be keyframed across shots.
A welcome new addition to our current lighting pipeline; we are proud to introduce a novel, real-time approximated area lighting solution. If you would like to know more, be on the lookout for our
paper published later this year.
Image Quality and Rendering Improvements
Moving toward a more physically-based renderer, we have seriously improved our Ambient Occlusion and Global Illumination to take advantage of the latest hardware. Breaking ties to the past, CineBox
is built to take advantage of DX11+ and GP-GPU hardware architectures. We have also taken a hard look at AA, with a new real-time technique published this year, and another technique specifically
nailing specular aliasing.
Catmull-Clark Compliant Subdivision Surfaces
One benefit of our refactoring the renderer is that we can now integrate subdivision surfaces; something we have wanted to do for a while. Whether you want extreme character fidelity through
displacement or dynamic geometry LODing, SubD meshes are another tool in your CineBox arsenal.
Our new Render Output Dialog supports larger-than-screen rendering and arbitrary buffers, all exportable as 32bit multi-channel EXR. Other features include timecode, batch sequence rendering, and
support for native system video codecs.
More Than A Game Engine
For two years we have been working to re-engineer and re-purpose CryENGINE® for use in creating linear content. At Crytek, our team consists of people with industry experience outside of games, from Sony Pictures Imageworks to Industrial Light + Magic, Weta Digital, and other VFX studios.
Unlike game engines, the new CineBox camera has physical parameters such as lens focal length and a film back with overscan, allowing for more computationally-accurate, aperture-based depth of field
and shutter-based motion-blur. All this with a new user-editable filmic tone-mapper including film stock presets, custom bokeh shape, anamorphic flares, and even unique per-lens flare sprites.
Maya Scene LiveSync
Meshes, Characters, Cameras and Lights sync between Maya and CineBox in real-time. Not just attributes like rotation and translation, but also color, aperture, intensity, etc.
In addition CryENGINE’s Flow-Graph, our best-in-class visual scripting language, and LUA, CineBox offers Python script support. This is an ongoing process utilizing Boost libraries, with
each release we add more scriptbinds based on developer feedback.
Don’t Forget: It’s CryENGINE®!
Remember that this is no simple previs tool, at its core, the CineBox viewport is still CryENGINE® – a state of the art world simulation with fully integrated physics, weather, particle effects, terrain editing, dynamic vehicles, modular buildings and roads, and one of the most complex animation systems ever to receive a standing ovation at SIGGRAPH!
Supporting Open Data Exchange
Nothing is more frustrating than wasting time trying to get your work into or out of an application. CineBox supports many open formats, making it effortless to get your assets in, and get to work.
In additional to the formats below, all CineBox scene and work files are stored as human-readable XML.
With one click, you can get even the most complex scenes up and running in CryENGINE®, thanks to support for Alembic, the sampled scene interchange format from ILM and Sony Pictures Imageworks. Complex rigs? Custom deformers?Not a problem.
CineBox can export multi-channel, linear, pre-multiplied EXR output. We support buffers like depth, spec, shadows, etc.
You can easily import color preferences using OpenColorIO, allowing you to load up your color-grading LUTs directly into any CineBox camera.
COLLADA support makes it easier to import and export your TrackView animation to other packages.
In response to our users, we recently added support for FBX scene export.
The Future of CineBox
Everything listed above is included in the current CineBox Beta being used by select industry partners including FOX CineDev, Digital Domain, and others.
Virtual ProductionVirtual Production
We’re Looking for Good People
Our team has been working on many virtual production features, such as motion capture support for a wide array of hardware, synchronous rendering, determinism, etc. We have received overwhelming
feedback that the industry is ready for the first dedicated virtual stage application, and we also strongly feel that CryENGINE CineBox can become the defacto tool for collaborative virtual stage
At Crytek, we see an upcoming shift in how linear creative content is made. We feel CineBox will generate the same kind of disruptive paradigm shift that our ‘what you see is what you play’ mentality brought to games. One of our tenets has always been CryENGINE® is “real-time, all the time”, this is how people want to work and iterate; at the speed of thought. If you are tired of hearing people ‘talk’ about this kind of product and are ready to join a team actually making it happen, let us know.
At this time, the CineBox team has a closed beta of the software which is unfortunately at maximum capacity. However, if you are interested to participate in the closed beta evaluation, please drop
us a line with the ‘Contact’ form link below. We will keep your details on file on our "Cinebox Beta Evaluation Interest" list and connect with you when we broaden the evaluation program
out to more users.