CryENGINE® 3 physics can be applied to almost everything in a game world, including buildings, props, trees and vegetation, to realistically model reactions to forces such as: wind currents, explosions, gravity, friction and collisions with other objects, without the need of external middleware.
Integrated Multi-threaded High Performance Physics Engine
CryENGINE®3 physics can be applied to almost everything in a game world – including buildings, props, trees and vegetation – to model realistic reactions to forces such as wind currents, explosions, gravity, friction and collisions with other objects. All this can be done without the need for external middleware.
Procedural Deformation support allows the use of realistic material deformation on surfaces like metal and plastic to give the player an unprecedented amount of interaction with their environment.
Interactive & Destructible
All environments in CryENGINE®3 can be dynamically physicalized, regardless of their nature (wood, steel, concrete, natural vegetation, cloth and soft body physics). This allows procedural destruction of as much of the environment as the game requires. All broken objects and parts can be interactive, with realistic properties such as mass or buoyancy applied to all kinds of debris.
Bendable vegetation that responds to wind, rain or character movement, realistically interactive rope bridges and physically driven creature tentacle animations are just some of the uses to which Crytek has put its rope physics technology.