Characters and faces are becoming features of almost
all modern AAA titles, and Crytek is in the vanguard of the
quest to achieve realistic individuals in real- time graphics,
as demonstrated in Crysis® and Crysis®2.
CryENGINE®3 brings together the most technically advanced, integrated and scalable animation and graphics technology to deliver astonishingly real characters to cross-platform games, at no extra licensing cost.
Character Animation System
The new character animation system considerably raises the standard of the art in real-time character animation. A dedicated character editor lets designers preview animations inside CryENGINE®3 Sandbox™ across all supported platforms, while the powerful animation tools allow animators to visually define the states and transitions of a character to ensure realism is achieved in concert with aesthetic quality.
Character Individualization System
CryENGINE®3 uses an innovative attachment system that lets skinned, animated, or physicalized elements be attached to the skeleton or mesh of a character. With this system, it's even possible to replace entire body parts such as heads, hands or the upper and lower body in real-time. A multiplatform, hardware-based, shape-deformation system also allows flexible variation of the character meshes, supporting manual and procedural generation to ensure a small memory footprint. An additional variation system based on shaders can be used for dirt and decals for clothes, as well as war paint, tattoos and camouflage for skin.
Parametric Skeletal Animation
By blending example-motions based on user-defined parameters, CryENGINE®3 delivers responsive and interactive control over a character, with a focus on believability. Characters in CryENGINE®3 can follow
paths where the direction and speed changes smoothly or suddenly, move up or downhill and react to changing scenarios on-the-fly – blending animations to create representation of movement that's believable and realistic, yet dynamic and game-controlled.
Procedural Motion Warping & High-End IK Solutions
Procedural algorithms such as CCD-IK, analytic IK, examplebased IK or physical simulations are all used to augment pre-authored animations to avoid the typical computergenerated look that is often seen when combining artificial and captured animations. The CryENGINE®3 scalable, cross-platform warping technique preserves the style and the content of the base motion, despite the transformations complying with the ever-changing constraints.
Unique Dedicated Facial
The powerful facial animation editing tool within CryENGINE®3 SandboxTM uses audio waveform analysis technology to extract phonemes (and other key features of speech) to animate facial features and provide convincing lip-sync. The sophisticated yet convenient user interface allows expressions to be defined and combined, then animated quickly and intuitively to multiple models across multiple platforms. The CryENGINE®3 video tracking tool first captures movements from an actor's face. These movements are then transferred directly to the facial model in the editor, where the expressions can be combined with the lip sync and/or further edited by an animator
Screen Space Sub-Surface Scattering
CE3 introduces a new shader option (Screen space SSS) for a more sophisticated subsurface scattering lighting model. This unique tool simulates the diffusion and diffraction of light transmitted through translucent objects like ice or jade. The CryENGINE®3 unified solution can be used on in-game assets such as trees and plants, or to create realistic human skin.
Creating believable characters requires bespoke special effects; CryENGINE®3 continues to showcase some of the most realistic effects ever seen in video games. CryENGINE®3 introduces screen-space sub-surface scattering, optimised for consoles; Iris Parallax Mapping for truly realistic eye representation; and new unified shaders for hair and character shadows.